
#遊戲也是藝術 #ACG知識偏執者 #獨立遊戲不孤獨 #獨立遊戲開發者日誌 哈樓~這裡是《一起作遊戲》 我們是94.Lab。一群在台灣製作獨立遊戲的人。 頻道中我們會分享自己獨立遊戲製作的過程, 也分享遊戲製作的企劃、美術、程式的眉眉角角+辛酸血淚。 歡迎喜愛玩遊戲,想要自己作遊戲的人。 希望我們的經驗可以成為築夢者們的動力。 想要進入創作遊戲的領域嗎?大家都不孤單。 嘗試用Podcast紀錄的「開發者日誌」的形式,希望大家不吝指教。 Powered by Firstory Hosting
| Publishes | Weekly | Episodes | 35 | Founded | 5 years ago |
|---|---|---|---|---|---|
| Language | Categories | ArtsVisual Arts | |||

2022第一集~!!
什麼是NFT?又怎麼影響遊戲,又跟區塊鍊有甚麼關係?
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留言告訴我你對這一集的想法: open.firstory.me/story/cky5r66jm5wfa081091y38tzv?m=comment
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這集我們聊到了
1.VIVY
2.致不滅的你
3.佐賀偶像是傳奇
從佐賀偶像的企劃開端,我們重回到最初的起始點的討論。
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第三季開始~
一起作遊戲也不只有遊戲~
這集會分享我們推薦已完結的春季動畫~
從動畫改編思考載體應用的特色~
內容嚴重據透~有雷的慎入!!
最佳原創番:
《奇巧計程車》
歌德蘿莉+漫畫改編:
《影宅》
澤野大神配樂+優秀輕小說改編:
《86─不存在的戰區》
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最近我們開始玩「彈射世界」,
一起分析這遊戲跟「像素」風格的魅力,
進而討論如何「適宜」安排美術風格跟UX設計。
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其他都讚讚
網路上好像很少人介紹game server
個人是蠻想知道這一塊的設計內容
謝謝你
感謝你們的分享
聽完還是不懂為什麼會拿「日本一」做參照。規模和貴公司差太多。
另外講冷門遊戲時可以稍微介紹玩法。例如psp普里尼和一般平台跳躍遊戲有什麼差異?點出賣點才不會讓遊戲介紹淪為流水帳。
真的很感謝兩位獨立遊戲製作的前輩製作了優質的內容!
除了讓製作萌新我更多了解了遊戲製作上的一些知識外,最讓我覺得受用的是在「心態調整」上,尤其是將製作的過程比喻為馬拉松,非常認同這是一個隨時都可以放棄的比賽QQ,不過一旦跑向了終點,便給予掌聲,只要做完就是成功。
製作遊戲何其不容易,這對在製作路途上跌跌撞撞的製作者而言,是很棒的鼓勵QQ
另外也很喜歡在EP2結尾時提到的「人類為什麼願意花數小時玩遊戲」這段,還有請前輩分享遊戲美術的經驗,都讓我覺得很受用。
總之已給五星跟訂閱!也幫忙多多推廣給身邊的人,期待未來的更新跟更多內容XD
(很想聽聽其他創作者都是如何調整跟分配創作的時間
已訂閱,加油!
How this podcast ranks in the Apple Podcasts, Spotify and YouTube charts.
Apple Podcasts | #55 |
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